I was curious to find out what is involved in videogame testing, assuming that it's actually a really complex series of sprite collison detection and vector graphic inspection(!)
This was partly inspired by James Whittaker's talk on the Future of Testing where he shows a HUD for testing based on videogame HUD's, the general rise of 'FutureTest' as an industry term and partly because we are about to begin testing a next gen application which will provide a rich user interface.
As highlighted in a recent Eurostar webinar Testing, The Next Level by Erik Boelen, there is very little shared information about testing and this appears true for videogame testing too.
From the Wikipedia
Game Tester article there is a link to
Videogame Tester Hub which has an interesting article of
Game Tester Error Examples which indicates the kind of errors and areas for testing which are typical.
Google Search brings up a couple of good (old) articles on
Working as a Tester and
The View from Inside QA.
Are there any videogame testers lurking on this site that can shed more light on this dark art? Or is it very similar to all other testing?